Sunday, August 8, 2010

Starcraft 2 Review

I suppose after hyping it up enough that I should finally post a review of the game. As much faith as I put in the game it was exciting to finally get it, only trouble was that it took forever to install and my computer probably needs an upgrade to run it smoother, but overall it was a very entertaining story, interesting setup for the campaign and a ton of achievements to obtain.

Essentially the game picks up a few years after the previous outings with rebel James Raynor wallowing in the choices he has made and the lose of his "friend" Kerrigan. The game does a nice job of setting the story up with a nice series of voice overs catching people up on it all as you install the game. Granted you don't really have to know what's going on and why, but it definitely adds more to game. Once you get the game going, it works pretty much like the previous Starcraft games except you don't have access to everything right off the bat. As you play through missions you will slowly unlock several classic units and few new ones, so whatever you tactic of choice is should still work. The missions themselves vary greatly in their overall goals. No longer is it pretty much to destroy all of the enemy or survive for a certain amount of time. Now there is a lot of variety added to missions which may include destroying trains as they pass across the map, trying to keep your base ahead of a wave of flames creep slowly across the screen, or destroying infested buildings by day and hunkering up at night. Either way it will keep you on your toes as to what needs to be done.

One of the complaints was that it was only a Terran campaign and I understand the apprehension, but just a little note, there are some protoss campaigns as part of a side quest so you can get over that. Speaking of side quests, there are plenty of missions your don't have to do, but you should want to do them to receive funds for unit upgrades and for artifacts for special upgrades. The basic upgrades use funds generated by completing missions and can affect both units and base components. These vary from just giving them more health to adding support guns to the top of bunkers, but each costs various prices so spend wisely. Funds are also used to unlock mercenaries which can be summoned during missions are like upgraded units and are useful when you need some troops in a hurry. The artifact upgrades are chosen whenever you find a certain amount of zerg or protoss artifacts and these are the upgrades that really help. Choosing these upgrades comes at a price though, you can only choose of two. As you progress on these upgrades you will unlock a choice of one out of two possible upgrades, both of which appear incredibly useful. These are in the lines of instant supply depots or auto heal units. Either way, these are the ones that make it interesting.

Overall the campaign is incredibly entertaining and fun to play through. Even though I kinda saw where the story was headed, it definitely makes me excited for the next in the series. Between missions your treated to cut scenes which set up the next phase of missions and occasionally you get a treat of the CGI cut-scenes that Blizzard is known for. Now, I haven't spent a lot of time in the multiplayer to make much of a comment on it, but it's pretty much the same as before, only with a better looking interface and display. The real change are the maps and the newer units added into the game to change up strategies. That's also where a large chunk of the achievements lie. In the end though it wouldn't hurt to pick this up, should keep you occupied til the new Fallout comes out.

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